![]() ![]() That gets you extra skill levels that beefs up your character considerably, while at the same time the character gets a little stronger compared to the story dungeon. They tend to give you at least a couple of named bosses on their second levels, which helps you acquire fame very quickly. One last suggestion - I fought my last hero, the summoner-alchemist, through about level 51 or 52 entirely on maps. And your hero's own set of zombies will heal him a little bit every time they hit the enemy. ![]() I like them on my hero, too, because then you have six other things to run your enemies through. He summons them a lot, and they serve as distractions. I'm pretty sold on having the zombie-summoning spell on the pet. I don't look forward to trying it with a destroyer, though, especially if I don't fix him up with anything much in the way of summons. But he was overpowered for the dungeon at the time because of playing maps. On "very hard" level, I got through the end boss with a vanquisher, which wasn't too hard, and with an alchemist who specialiized in summoning and had very little else besides a maxed charm mastery and critical hits, which was easy. I've got heal on myself and heal all on my pet. But I don't know if you have both heals memmed. When you're really in the thick of things, you can't wait another 30 seconds for your next heal. Heal all strikes me as a worse spell to have memorized than the regular heal, because it doesn't reset nearly as quickly. ![]()
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